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Paul Niemeyer

mortal kombat screen
jurrasic park art

Paul's Story

Paul E. Niemeyer is probably best known for being the artist of the first Mortal Kombat game cabinet, control panel, and header, including illustrating the Mortal Kombat logo, but Paul's artwork appears on dozens of other iconic and famous games as well. The most notable are TRON, Tapper, Satan's Hollow, Spy Hunter, Wacko, Super PacMan, PacMan Plus, Professor PacMan, Demolition Man Pinball. 


Just recently he did the sculpts for the American Pinball game "Legends of Valhalla," and a myriad of other games and prototypes in the years of doing electronic game art, including being an employee of Bally-Midway from 1982-1984.


From the mid 1980's, Paul freelanced in the big ad agencies on movie licenses like Jurassic Park 2, Men in Black, Star Trek 6, Little Mermaid, Hercules, Star Wars Phantom Menace, Pirates of the Caribbean, and many more. 

From 2000-2005 he was part owner of Eagle Games Board Game company, which is now Eagle-Gryphon Games. Paul designed and illustrated dozens of games and their components, as well as being the overall creative director. Eagle Games published titles like "Railroad Tycoon," "Age of Mythology," "Sid Meier's Civilization," "Napoleon in Europe," "the American Civil War," and dozens of other board and tabletop games.

After selling Eagle Games, Paul designed and illustrated many games in Europe and the US, including the very popular "Through the Ages" and the hugely successful PopCap games, Peggle and Bejeweled 2. 

Paul has recently done packaging artwork on 7 Nintendo Switch Games (Super Blood Hockey, Pigeon Dev Games Bundle, Demons Tier +, A Robot Named FIGHT, Cathedral, Rack 'n Ruin, and Super Dungeon Maker) for Premium Edition Games.

Paul owned and ran ABYSS Haunted House, a top 10 haunted attraction in the Chicagoland area, from 2006-2014. Paul now designs and builds props & dark rides for theme parks, escape rooms, seasonal fests, and haunted attractions all over the world. 

Paul has an endless treasure trove  of behind the scenes stories and experiences from the early gaming days of the 1980's and 30+ years in the Chicago ad agencies to share.

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* All of RiuCon's talent appears according to our talent disclaimer found HERE.

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